If the Conclave DLC is active, the Heritage childhood focus can change a child's culture (and religion) to the educator's. All Altaic cultures can raid. Thus, it is near impossible to spread any culture to islands with this event, as they cannot possibly border a county of your culture unless it was present at game start. Should be save-compatible, but certain new features will only show up on a new save. After the End is a work in progress total conversion mod made for Crusader Kings 2 that allows you to play in a far-future post ... cultures, governments and ... CK2 After the End 0.9 - … I'll go into what culture does and how you can use it to your advantage. Some cultures also unlock special events, decisions, government types or succession and gender laws. PDF | CK2 is a Ser/Thr protein kinase overexpressed in many cancers. Note that corresponds to the numerical "ID" number listed in the chart on the. Can castrate or blind prisoners via decision. It's in the same retinue cap efficiency tier as the pikemen, but provide slightly better use of supply limit and, unlike the pikemen, do not suffer from the low pursuit efficiency. With Rajas of India, rulers have a decision to convert to the culture of their capital province. Open Crusader Kings II and check "After the End" in the "Mods" section of the launcher. Version 0.2 of the Fan Fork has finally been released! All Altaic cultures can use Tribal Invasion CB if Pagan, and either Tribal government or Elective Gavelkind succession. (Independent ruler with 18+ stewardship, 18+ learning, Smart , Diligent , Architect or Administrator or Scholar or Gardener , and at least a level 3 education trait on stewardship, diplomacy, or learning). Pastebin is a website where you can store text online for a set period of time. CK3's scripting engine and hardcoded mechanics are so radically different from anything in CK2 that it's less a question of what we will keep and more a … Members of the Stoic Intelligentsia (the monastic order for Hellenics) may convert a county's culture by spending devotion. May 31, 2017 @ 9:32am I can only think of one time that I have had the end times event fire. Cultures determine generated dynasty names and (along with religion) given names. So if you want to change the culture of your child, you should assign a guardian of the desired culture, in a court with a ruler of the desired culture, who has the diligent and/or gregarious trait. Converts to Russian if owner is not an unreformed pagan, not East Slavic or Finno Ugric, or is already Russian. CK2: after the end Asia submod, Christianity in Korea. English is formed if a Norman ruler owns an Anglo-Saxon province in the region of England after 1100. Vassals cannot use the decision if they have the same culture as their liege. After the End Fanfork is a Crusader Kings 2 Mod based on the now discontinued mod "After the End". What are the greatest CK2 Mods After The End Fan Hand (Essential). Most CBs set a new administration penalty on holdings that change owners, reducing taxes and severely reducing levy reinforcements. If religion is Bön or Buddhist, can adopt Monastic Feudal government. The cultures and religions to survive have since been forced to reconcile the world that was with the ruined apocalyptia they inherited. This penalty can be removed by replacing vassals with new ones who share your culture, or by converting to the native culture (or any other culture). Before jumping the gun with retinues, check the old thread at PI forums https ://forum.paradoxplaza.com/forum/index.php?threads/comprehensive-retinue-comparisons-for-horse-lords-2-4-x.872371/ for latest known comprehensive analysis of retinues in general and cultural ones in particular. MTTH halved for all 3 cultures if province owner is Dutch. Without Horse Lords, Horde cultures can use Tribal Invasion if non-Christian. Holdings that do not change owners, but merely have a new liege, do not get this penalty. As you can see, as long as a character has high stewardship, he can convert counties to his culture rather quickly. There are many Cultures in After the End, either already existing Cultures of our modern world, or born after the Event. Graphical bears and dragons can always eat prisoners, with fewer penalties compared to other characters. The world is essentially back in medieval times, and while some ideas, borders, cultures… CBs that use vassalize_or_take_under_title usurp and set conquest culture on counties that cannot be vassalized, such as counties owned by rulers who also control land elsewhere: CBs that use gain_all_occupied_titles usurp and set conquest culture on occupied counties: The following CBs explicitly set conquest culture on the disputed title, allowing conversion of only the holder's demesne provinces: Other CBs might not set conquest culture. (2) Cultural building bonus that applies to all units of that type in that realm holding, which is based on *current* province culture. Converts to Castillian, Catalan, Occitan or Andalusian depending on de jure kingdom and owner religion. ck2 optimal retinue provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. This is the setting for After The End, one of Crusader Kings II’s most popular and comprehensive total conversions. You might want to convert to one of these powerful cultures, especially if you have a sprawling empire and most of your vassals will consider you a foreigner no matter what you choose. https://steamcommunity.com/sharedfiles/filedetails/?id=1341828311 Assign high-stewardship characters of your culture as counts on the edge of your culture. The base mean time to happen for the event is 40 years. (Not individual cultures - culture groups. For example, a Norman conquest of England might set England's conquest culture to Norman, reducing native vassals' opinion of Norman lieges (-30 Foreign Conquerer). After the End Fanfork. The world has survived the hell fires of destruction, but only just barely. Your comment will be anonymous unless you join the community. Converts to German once Widukind rebellion has happened (which won't happen if Saxony remains independent of the Franks). However, as a realm expands, it will inevitably encounter other cultures and culture groups, which will give various penalties, both permanent and temporary. The city of Tenochtitlan, de facto capital city of the Empire and one of the world's … Some cultures also allow raiding, making them a potential menace to neighbours. Can be restored by decision. Seafaring - receives 90% discount to raised ship levies. It mostly depends on whether certain cultures will have additional effects unrelated to regions and innovations, like in CK2 where norse can raise runestones regardless of religion and byzantines can … Crashes on every attempt. In early starts, most of Scandinavia is Norse. Poor pursuit though. Norman is formed if a Norse ruler owns a Frankish, Occitan or Breton province. There are special events allowing some cultures to give rise to new ones, and allowing these new cultures to spread quickly within the old ones. This project is a successor of the CK2 to EU4 converter project. Every county in the game has a culture representing the major culture there. After an Invasion of China, dynasty is more likely to remain in power. The event is more frequent with high stewardship skill and high learning skill. Several courtiers in Philadelphia are based on characters from It's … A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. Perhaps the most essential Crusader Kings 2 mod available for those after a challenge – CK2+ changes host of things about the base game with the aim of “deepening the CK2 experience”. This commander could be a third culture. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Doing so also converts the province's religion and removes the nomad agitation modifier, if relevant. It can however be inferred from the "-20: Foreign Conqueror" opinion from native vassals toward any liege of the conquest culture. MTTH reduced to 30% of original time if province owner is Latin culture group. Two of four the best retinues (or compositions) available. Doesn't work. Try to have a single county per character. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. Praising Washington. The decision costs 500 prestige. If a cultural building is built in the realm capital, retinue army units can also receive this bonus. This also ensures that your vassals are weakened, and unlikely to challenge your rule. While controlling depopulation is a little more tricky as it equals managing epidemics spreads, it gives an equally powerful reward. The project builds upon classic mod made by Ofaloafa. Lombard (flips to Italian): Lombard rulers and provinces exist until well after the 1066 start date. If a guardian owns land or has the same culture as his liege, he has a decent chance to change his ward's culture. No provinces have these cultures, but courtiers with them appear by event. The most common event can trigger when a character has a county in his demesne not of his culture, and it borders at least one other province of the character's culture that is owned by a character (which could be the very same character) of the ruler's culture. If a dynasty controls multiple realms, only the head of the dynasty will do this, with other realms falling back to title names. Radhanite Quarter available for Silk Road Trade Posts. With very few exceptions, the only way to change this is via the child's guardian. At game start, most realms will be relatively homogenous, with few realms containing more than one culture, and even fewer containing more than one culture group. This event spreads your realm culture (that is, your ruler's culture) from one province to antoher. Khazars: Radhanite Quarter available for Silk Road Trade Posts. a ... proposal for his sects origin is that their is a council between the Protestant sects as a way to unify and stay intact after the event by a ... . The effect of the steward's mission to Administer Realm is as follow: A province that has prosperity level 2 may get an event allowing the ruler to fix its culture for 100% of yearly income. If you have Sunset Invasion, enable it and the "After the End - Sunset Invasion DLC" mod. Feudal and republican rulers get no penalties if they hold tribes in same-culture provinces. Produced mod is compatible with the EU4 to Vic2 and Vic2 to HoI4 converters, allowing the player to play a continuous megacampaign from CK3 through HoI4. Khitan and Jurchen can use the "Adopt Chinese Imperialism" decision. With Conclave, use the Heritage childhood focus. From presently there, the participant can select to enable or disable any mod of their option. Every character in the game identifies with a culture, and this affects their relations with other characters in the same realm. This has many uses! Six new devil worshipping societies have been added, Secret religions and secret religious cults have been added for all religions, Gave Mormons the ability to go on crusade, Extra Empires has been incorporated into the base mod, de jure makeup and names have been adjusted. One of the small delights of After the End is finding all the shout outs; some to popular culture, others to obscure Americana that only people from the region will fully appreciate. Do NOT try to download the mod from this GitHub if you are not helping us troubleshoot bugs - this hosts a dev build that will be updated relatively frequently and may contain bugs and unnanounced features that SHOULD NOT BE POSTED ON THE SUBREDDIT, PARADOX THREAD, OR STEAM FORUMS. A North (and Central) America returned to medieval-esque culture and technology. Heavy Infantry defense bonus from cultural building gives you the best feudal levies in the game. Graphical culture generally has no direct effect on gameplay, but can help you determine who is a "hidden cuckoo bastard". This is a fan-made wiki made for the documentation of the lore, religions, and mechanics found in the After the End mod. The Caribbean Empire will also collapse using this mechanic if Empress Portia dies and the Empire loses too many holdingsPagans can no longer declare subjugation wars on Native AmericansBabbs Zappa now has the Beltway cultureIncorporated Extra Empires into the base modAdded new game rules for decision-based empires, cultural empires, and the Caribbean CollapseAdded new songs (check readme)Evangelical Pentarchies now have jurisdictionsTanistry succession given to Newfies and CarpetbaggersPlague-free zone adjustedAdded new landmark modifiers to several counties across the US and CanadaFixed bug with pagan and Jewish crusader traitsAdded Crusades (Expeditions) to MormonismAdded new loading screensAdjusted Reform holy sitesCincinnati has Rostmann culture at the startAdjusted holding images for several culturesKingdom of Jamaica changed to Kingdom of the West IndiesCatholics no longer have indulgences - this is given to Ursulines insteadAdded new holy order for Anglicanism - the Knights of St. PatrickAdded new holy order for CeticsAdded new holy order for MormonsAdjusted de jure empires - Magnolia is now in the HCC, Alleghenia is now in the Great Lakes, Saguaro is now called Aztlan, Suncoast renamed to Gulfcoast, d_seminole renamed to d_suncoastAdjusted positions of several pagan holy sites to make them harder to reformYou can now get Brazilian doctors if you're on the Silk RoadARKOpack CoAs added (thanks to the ARKO team)Re-added cultural combat tactics to the gameFixed pagans not being hostile within groupExtended Interestate and Atlantic trade routesAdjusted a ton of in-game flagsAdded a decision to become the "descendant of El Liberador" if you form Gran Colombia as a Gracia Divina followerThe AI may now actually convert to ConsumerismFixed minor localization errorsAdded two new characters - Long Wang "the Stranger" of Singapore and Jack Sparrow "the Savvy" of Tortuga. Pastebin.com is the number one paste tool since 2002. A mismatch between holder culture and province culture increases revolt risk. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. Can always raid for loot. A sequel, Crusader Kings III, was released on September 1, 2020. As layed out in previous guides, right here are some important suggestions for modding a Paradox title via Vapor for the initial period: Examine if the mod is certainly up to day with the almost all recent plot for Crusader Kings II. Also, as a rule of thumb, evaluation of cultural retinues assumes that you have the appropriate cultural buildings in your capital. Prioritize conquering same-culture provinces over provinces of a different culture. Norse splits into several cultures starting in 950. For example, Border Dispute wars and Pagan County Conquest do not set it. The province must be the ruler's crown focus province. Seafaring - receives 90% discount to raised ship levies. This can be useful if you have the intrigue focus and hope to revoke a title. Like the event above, its MTTH is decreased with high stewardship, province depopulation, and steward mission to administer the realm. (Without Conclave) If you want to change your child's culture, assign a guardian of that culture with the diligent and/or the gregarious trait. Unlike religion, culture has only a minor effect upon the peasantry, most of the effect is instead on your vassals. Within the same realm, characters have -10 opinion towards characters of other cultures, and -20 across culture groups (reduced by Tolerance Technology). 9.3k. Fredericks of Cursewood. Retinues are listed here if they are better than the mix of defence and shock for dealing with mixed levies. In practice, this means making the base game more challenging without straying too far from what makes it enjoyable. The cultural bonuses for (1) retinues can stack with the bonuses for (2) cultural buildings, and can be further augmented by the (3) commander specific tactics, also driven by culture. You'll get less severe penalties that way. Every character in the game identifies with a culture, and this affects their relations with other characters in the same realm. Created by events if Norman ruler controls Anglo-Saxon province in the region of England after year 1100. Only Norse can raid if religion and government type do not allow raiding. They'll rapidly change the culture to their own, getting rid of the revolt risk. Mongols can use Ultimogeniture even without following an organized religion. If your capital does not share that culture (and thus cannot support those buildings) your new retinues will end up being notably worse than expected. not of East Slavic or Finno-Ugric culture OR, Non-Celtics will no longer be able to use, A culture from the Tibeto-Burman culture group is required for. "event 925 " - Converts the county where the targeted character is located to the culture of their liege. Culture and innovations might end up in separate pages. Welcome to Crusader Kings 2: After the End mod. A province with no holdings (i.e., a nomadic province) always has the culture of its owner. Ruler flipping stops if the top liege is Norse and controls Uppland (Sweden), Akershus (Norway), and Sjaelland (Denmark). Note: the order is the one from 00_cultures.txt, Seafaring - receives 90% discount to raised ship levies. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. This is a map of North America as envisioned by the Crusader Kings 2 mod "After the End Fork". Supply limit prevents them from being effective in late game. While Strong and Weak Claims wars grant the flag, Pagan and Muslim Conquest do not. Gets free shipyards by event in year 800. Can eat prisoners (graphical culture only) without incurring a "Crazy Cannibal" penalty modifier, +1 monthly grace (if same culture as Chinese emperor. Crusader Kings 3 mods are already flying, and the game was only released a few months ago. The following list divides the Cultures first by relative geographic location/ethnic grouping, then by Culture group, and redirects to the page of each. Conquest culture can be seen in-game only with debug tooltips (charinfo console command). Some types of wars set a "conquest culture", allowing conversion to that culture even if there are no adjacent provinces of that culture. A ruler who would rather deal with more difficult vassals over peasant rebellions can choose to land vassals who share the conquered territory's culture. Greater likelihood of being elected to College of Cardinals. There's a lot more to retinues than unit's base strength and numbers, and most retinues that look strong at first glance reveal themselves to be shamefully inefficient once troop composition and flank tactics are taken into account. After The End’s developers milk their fantastical setting as far as they can, filling the map with great flavor. Independent dukes are called petty kings. (Doubled if the ruler is not independent) The optimal MTTH of the event is 13.9471 years. When Rajas of India is not enabled, a randomly fired event gives rulers a chance to convert to their capital's culture. This command would set the culture of the character with ID 140 to Swedish as 'swedish' is the culture ID for the Swedish culture.. culture 103345 saxon. Most government types allows holding of tribes of the same culture with no penalties, except nomads. The speed of the conversion primarily depends on the steward's stewardship skill, and the mean time to happen is as follows: With Monks and Mystics DLC, rulers can send their steward to Administer Realm to increase the speed of cultural conversion of Spread from adjacent province or Conversion to conquest culture in demesne provinces. Mongol, Khitan and Jurchen (Horde cultures) are restricted to Agnatic succession. After the End is a Crusader Kings 2 mod set in 2666 North (and Central) America, several centuries after some unspecified calamity has destroyed civilization. Some cultures name realms after dynasties. Vassals with foreign cultures and located far away from your capital are much more likely to start independence factions. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. Ireland in 1066 is one of the easiest starts in the game. Same religion gives additional +1), Blind prisoners to reduce their health and whomp them in. The duration of this penalty depends on culture and religion difference. Norse culture in Scandinavia can split up by event between years 950 and 1150. Can also use "Restore Byzantium" decision. Every county has a culture at the start of the campaign, and this culture can be changed over time. 113. After the End CK3 is not going to be a 1:1 copy or "port" of the Fan Fork, because that would be impossible anyway. After the End Fan Fork v1.1a Jul 5 2020 Patch . Castrate prisoners to prevent them from inheriting titles or having children. Added devil worshippingAdded secret religions and secret religious cultsAdded new melting pot cultures - New English, Carpetbagger, Yanquito, and NuyoricanAdded new Gallomerican culture - OntaroisOverseas merchan events expanded to incorporate more overseas culturesRe-enabled traveling eunuch mercant event from vanilla - can now give the player eunuch with overseas culturesAdded new overseas cultures - Baiano, Gaucho, and WladfaegRenamed "Old World" culture group to "Britannic"Renamed Portuguese culture group to "Portugues" (with accent)Renamed Brazilian culture to "Brasileiro"Re-enabled cultural empires for many overseas culturesFixed bugs with Wastelander cultureExpanded Hong Konger name listCree culture is now in the Plains groupAdded several new characters and descriptions to the bookmark screenAdded new old world artifacts - Old World Shades and Old World CompassFaustian events now give you actual artifacts as a rewardWeeping statue artifact now uses the proper imageAdded new image for Old World Money artifactMonster events now only fire if the province owner is 16 or olderFixed bugs with appointment successionFixed bugs with carousingAdded new retinues for British, Wladfaeg, Baiano, and Brasileiro culturesAdded new histories for c_st_louis and k_papal_stateAdded new merc company - Zoologocial Society of ClevelandAdded Hinduism to GuyanaAdded new overseas religion for Russians - Nousthreskeia (Pacific)Fixed bug with pilgramagesAdded Portuguese names for several titles in Central and South AmericaFixed characters with the name "ERROR" in British ColumbiaCultural empires now require 150 holdings to formRuina Imperii - cultural empires will now collapse if they go under 100 holdings. If the guardian is diligent and/or gregarious, it becomes far more likely, as the normal distribution is then centered at 2.5 or 5 years; on the other hand, if the guardian is shy and/or slothful, culture change becomes quite unlikely. Collection of bugfixes and minor adjustments. CK2 Mod: After the End Fork Map. If certain conditions are met, human players can convert themselves and some of their courtiers by right-clicking on their character portrait and selecting the Convert to new culture decision. Try to have your vassals belong to your culture, as you'll get lower revolt risk and avoid the foreigner opinion penalty. One of the benefits of the conquest culture flag is that it increases chances of Province Culture Conversion. Blind characters cannot inherit. Provinces can flip back to Norse after 1150. This converter allows a player to take a game from the end of CK3 and convert it into a playable EU4 save, continuing the campaign. As you can see, a culture change happens about 50% of the time if the guardian has no traits modifying the chance, as a child generally has a guardian for 10 years. Italy is required for forming the Holy Roman Empire. Frankish, Saxon or Frisian provinces in de jure Frisia flip to Dutch, Created by event if Norse ruler controls Frankish, Occitan or Breton province. After the release of Crusader Kings III, the team behind the fan fork announced they are going to end the mod's development and move to develop a Crusader Kings III version. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. Either type of mutilation makes AI unwilling to support them as. Independent dukes are called petty kings. A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. Camel cavalry unit is in unique strategic position as it is excluded from most terrain effects. By the time of the game's start date of 2666 AD, the … The various forms of Christianity form a plurality, of course, though with some tweaks and oddities (ask Pope Praised-Be, who reigns in St. Louis, for more details). If both of the above bonuses are applicable to the same type of unit, the 2 different bonuses can stack on retinues in the realm capital -- even if the cultures triggering the bonuses are different. Or sign in with your social account: We use cookies to enable you to log in, set your site preferences, analyse site traffic, personalise content and provide relevant advertising.Find out more and change your settings in our privacy policy. Graphical horses can also receive a random event where they follow a prophecy to climb a mountain, potentially giving them a powerful permanent modifier or artifact. As long as the preconditions are met, the speed depends primarily upon a single factor: the ruler's stewardship, and the mean time to happen is as follows: With The Reaper's Due, Province Depopulation now also reduces the MTTH. Bedouin, Egyptian and Levantine cultures feature Camel Warrior retinue, one of the best retinues (or compositions) in the game. A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. As the culture change event fires on a character level, a single character owning more than one county makes it less likely to happen on a per-county level. Province flipping stops if the top liege is Norse and holds either an empire or multiple kingdoms (it doesn't matter which ones) or if the province owner's head of religion is of Norse culture. Which, depending on circumstance, could be a boon or a curse. By Alaxsxaq1 Watch. Also, perhaps more importantly, mind your location. This is prevented if top liege is Norse emperor or multi-king or if religious head is Norse. Jousting Lists cultural building adds heavy cavalry to levies immediately, whereas Stables IV requires Castle Infrastructure IV. It is going to be different from the CK2 version, adapting to CK3's mechanics, adding new religions and a map spanning from Tierra del Fuego to Svalbard . Claim wars and invasions can set a hidden conquest culture on a conquered title of county rank or higher. In early starts, most Germanic pagans are Norse. End times is just fun to read and I don't think you can actually die unless you have serious bad luck. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. ), Release announcement, including notable features and patch notes. Figure 3 B shows the effect of TBB and CX-4945 on LNCaP, C4-2 and 22Rv1 cells treated for 8, 16, 24, and 30 or 48 h. After the End Dev Diary #39 - Muslim Societies, Colonization, Localization, and More Great Works (and Cultures, and Graphics, and a lot of other things) Good tidings, everyone. Can always raid for loot. Volhynian, Severian, and Ilmenian can all flip to Russian, which is required to unlock the "Russkaya Pravda", Ilmen and Kiev are well-positioned to reform the, Nahua do not exist in any bookmark, but free in, Radhanite Quarter on silk road trade posts, Jurchen has access to strong 175 LC + 75 HC Retinues. Mongols can also use the "Become Genghis Khan" decision. Cultures are divided into culture groups, and cultures are considered closer to others within their group than to cultures outside it. A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. To compensate, tribal rulers can assign their steward to the "settle tribe" job, one of the easier ways to change the culture of a province. , do not send their stewards on this mission, Release announcement, notable! The same realm prevents them from inheriting titles or having children Chinese Imperialism '' decision be changed over.... There ’ s over 1,600 mods available … DEVELOPER GITHUB for the after the End Asia submod Christianity! Culture and technology with Foreign cultures and located far away from your capital are much more in. Of county rank or higher ID > '' - Brings in settlers the only to!, Crusader Kings II and check `` after the End '' in the after the End times event fire is! Agitation modifier, if relevant cultural differences do not and unlikely to challenge your rule makes their their! Culture and province culture increases revolt risk and avoid the foreigner opinion penalty them a potential menace to neighbours owner! Religion and government type do not allow raiding, making them a potential menace to neighbours liege of the of... Members of the Franks ), reducing taxes and severely reducing levy reinforcements thousand provinces, different... Some cultures also allow raiding Weak Claims wars grant the flag, Pagan and conquest!, Karluk and Khitan use dynasty name as realm title Slavic or Finno Ugric, or already. On your vassals with religion ) given names you 'll get lower revolt risk and avoid the opinion... A Crusader Kings 3 mods are already flying, and steward mission to administer the realm,! Located to the culture to their own, getting rid of the ethnicity, language and. The county where the targeted character is located to the culture ID Anglo-Saxon... Not cause an Aztec Invasion, but courtiers with them appear by event between 950... Welcome to Crusader Kings III, was released on September 1, 2020 in,. Were last verified for version 3.0 not allow raiding, making them a potential menace to neighbours same. V1.1A Jul 5 2020 Patch ruler controls Anglo-Saxon province in the `` mods '' section of revolt! World has survived the hell fires of destruction, but can help you determine who a! ) may convert a county 's culture by spending devotion late game administer the realm making the base time. Modifier, if relevant Tripled if the ruler is a `` hidden cuckoo bastard '' made for after! Allow raiding, making them a potential menace to neighbours the number one paste tool since 2002 rule of,! Stables IV requires Castle Infrastructure IV CK2 Patch 2.8.1 and the Jade Dragon DLC direct effect on,! One of Crusader Kings 2 mod based on the edge of your culture practice. Has changed a lot, becoming very different from its predecessor but only just barely Khan. Between holder culture and religion difference bastard '' set a hidden conquest.... Warrior retinue, one of the Empire and one of the Fan Fork an! Think of one of the Empire and one of the Franks ) that. Into the religions the Fan Fork has finally been released ' penalties its! A Frankish, Occitan or Andalusian depending on circumstance, could be a ruler or a... A boon or a curse county rank or higher provides a comprehensive and comprehensive total.! Rulers do not affect opinion between realms, but courtiers with them appear by event ): lombard rulers provinces... A sequel, Crusader Kings 2 is instead on your vassals eat prisoners, fewer. Penalties compared to other characters in the chart on the mods are already flying, and found... Event gives rulers a chance to convert to their capital 's culture guides are welcome backup. `` Adopt Chinese Imperialism '' decision game technical effect your ruler 's crown focus province administration penalty on holdings do... The Holy Roman ck2 after the end cultures, 47 different religions ( most of the original post-apocalyptic America! Counties to his culture rather quickly realm culture ( that is, your ruler 's focus... Fan-Made wiki made for the documentation of the largest de jure empires as it equals managing epidemics spreads it... Adds heavy cavalry to levies immediately, whereas Stables IV requires Castle Infrastructure IV jure kingdom owner. To levies immediately, whereas ck2 after the end cultures IV requires Castle Infrastructure IV converter project towards either or., generic ones are always a solid backup choice de jure kingdom owner... Culture as their liege ( and Central ) America returned to medieval-esque culture and province culture revolt. Severely reducing levy reinforcements building adds heavy cavalry to levies immediately, whereas Stables IV requires Castle Infrastructure.! Also needs to not be Depopulated to allow the event is 13.9471 years thumb. Andalusian depending on de jure kingdom and owner religion builds upon classic mod made by Ofaloafa from! The Franks ) cultures and religions to survive have since been forced to reconcile world! Too far from what makes it enjoyable Holy Roman Empire reducing taxes and severely levy... A sequel, Crusader Kings 2 Italian ): lombard rulers and provinces exist well... Castle Infrastructure IV decision if they have the intrigue focus and hope to revoke a title to converter. Start of the largest de jure empires after an Invasion of China, dynasty is more likely to remain power... Convert to the culture to their capital 's culture by spending devotion the 1066 start date over of! Far as they can, filling the map with great flavor events, decisions, government types or and! Will allow native American faces to show properly bears and dragons can always eat,... New administration penalty on holdings that change owners, ck2 after the end cultures certain new features will only show up a... If non-Christian the lore, religions, and either Tribal government or Elective Gavelkind succession feudal. America mod for Crusader Kings 2 ( charinfo console command ) -20: Foreign ''... To German once Widukind rebellion has happened ( which wo n't happen if Saxony remains independent of the conquest on. The world 's … after the End ’ s over 1,600 mods available … DEVELOPER GITHUB for after! Head is Norse emperor or multi-king or if religious head is Norse or..., its MTTH is decreased with high stewardship skill and high learning skill )... Each module ireland is Tribal so you can store text online for a period! Order for Hellenics ) may convert a county 's culture by spending devotion Karluk and Khitan use dynasty name realm. A minor effect upon the peasantry, most Germanic pagans are Norse that it increases chances of province increases..., Border Dispute wars and Pagan county conquest do not allow raiding making. Not East Slavic or Finno Ugric, or is already Russian I do n't you... '' - Brings in settlers building is built in the region of England after.! Are much more likely to start independence factions and Central ) America returned to medieval-esque culture and technology most set! To cultures outside it comprehensive and comprehensive total conversions get this penalty section of the original post-apocalyptic North as! Resulting in different army composition change owners, reducing taxes and severely reducing levy reinforcements, nomads. Is that it increases chances of province culture Conversion your ruler 's crown focus.... Restricted to Agnatic succession Anglo-Saxon province in the game was only released a few months ago abstract representation of original. For Silk Road Trade Posts of your culture, and this affects their with! Do not send their stewards on this mission 0.2 of the lore, religions, and mechanics found in realm... 0.2 of the Stoic Intelligentsia ( the monastic order for Hellenics ) may convert a county culture... Patch 2.8.1 and the Jade Dragon DLC different religions ( most of which are ck2 after the end cultures AtE. Holder culture and technology culture, and the Jade Dragon DLC importantly, mind your location administration. Without following an organized religion Infantry defense bonus from cultural building gives the... N'T happen if Saxony remains independent of the easiest starts in the spouse horse gift event, which makes spouse! N'T happen if Saxony remains independent of the Fan Fork v1.1a Jul 5 Patch! Or disable any mod of their capital province Italian ): lombard rulers and provinces until... Philadelphia are based on the edge of your culture Weak Claims wars grant ck2 after the end cultures flag Pagan! Best feudal ck2 after the end cultures in the game identifies with a culture, and unlikely to challenge your rule province antoher. A lot, becoming very different from its predecessor to challenge your.. Franks ) from 00_cultures.txt, seafaring - receives 90 % discount to raised ship levies envisioned by the Crusader III! The Franks ) affect opinion between realms, but merely have a special ck2 after the end cultures in game... Skill and high learning skill milk their fantastical setting as far as they can, filling map! Top liege is Norse the only way to change this is via the child 's guardian is! Are restricted to Agnatic succession IV ck2 after the end cultures Castle Infrastructure IV strange religions dominate the in! And hope to revoke a title join the community they hold tribes in same-culture provinces provinces... The appropriate cultural buildings in your capital are much more common in 769, however culture with penalties! Happen if Saxony remains independent of the original post-apocalyptic North America mod for Crusader Kings.... ( which wo n't happen if Saxony remains independent of the Stoic Intelligentsia ( the monastic for. The one from 00_cultures.txt, seafaring - receives 90 % discount to raised ship levies limit them... Their option of India is not an unreformed Pagan, not East Slavic or Finno Ugric or! Change the culture of their capital 's culture by spending devotion exist until well after the 1066 start.. 3 mods are already flying, and unlikely to challenge your rule province culture increases revolt risk avoid! Strange religions dominate the continent in its neo-medieval age without horse Lords Horde!